AI Insights · Timothy · October 2024
Top 5 2D Realistic Games Performance in South America, Q3 2024
Explore the Q3 2024 performance of the top 2D realistic games in South America on a unified platform, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top 2D realistic games on a unified platform in South America showcased varied performances in terms of downloads, revenue, and active user engagement. Let's delve into the specifics for each of these leading apps.
Evony from TOP GAMES INC. saw a fluctuating trend in weekly revenue, peaking at around $98.6K in late August. Weekly downloads started strong at over 109K in early July, gradually declining to approximately 85K by the end of September. The game maintained a robust active user base, with numbers hovering around 327K to 361K throughout the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. experienced a decline in weekly downloads, starting at 288K in early July and dropping to about 194K by the end of September. Revenue saw a similar downward trend, with earnings starting at $67.8K and closing at $45.5K. Despite these declines, the game maintained a large user base, with active users fluctuating between 3.9M and 4.6M.
8 Ball Pool™ from Miniclip.com demonstrated a positive trend in both downloads and active users. Weekly downloads reached their peak at 423K in late September, while active users increased from 3.8M to 4.5M over the quarter. Revenue also showed a gradual increase, ending the quarter at approximately $57.9K.
Clash of Kings - CoK by ELEX Wireless had a modest performance in South America. Weekly revenue started at $28.8K and ended at $27.9K, with downloads remaining minimal, peaking at just over 1K in mid-July. Active users showed a slight decline from 346 to 403 over the quarter.
June’s Journey: Hidden Objects from wooga saw a varied performance. Revenue fluctuated, with a notable peak at $32.4K in the final week of September. Downloads were inconsistent, spiking to 13.1K in late July and decreasing to 5K by the end of the quarter. Active users initially increased, reaching over 113K in late July, before stabilizing around 76K to 97K towards the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.